Balancing Cognitive Load and Discoverability When we're designing an app's information architecture, whether we're aware of it or now, we're trying to draw a line between discoverability of options and cognitive load.
4 Factors That Affect How Users Make Decisions Inside Your App Two really great decisions are better than dozens of okay decisions. And they certainly hurt less than a bunch of poor decisions.
What is Async Communication? Asynchronous communication, or async for short, is when you ask for something without expecting an immediate answer in return.
About Risk in Product Development The further you’re into the product development cycle, the less you can affect its outcome.
Speed, Consistency, and Scalability: The 3 Pillars of Design Systems One of the most essential parts when trying to get organizational buy-in for a design system initiative is articulating the benefits it will bring to the business.
Design Dependencies & Reusable Flows in Figma Modular flows that can be shared and reused across teams