When we're designing an app's information architecture, whether we're aware of it or now, we're trying to draw a line between discoverability of options and cognitive load.
Two really great decisions are better than dozens of okay decisions. And they certainly hurt less than a bunch of poor decisions.
Asynchronous communication, or async for short, is when you ask for something without expecting an immediate answer in return.
My personal recommendations for the topic of Design Systems
The further you’re into the product development cycle, the less you can affect its outcome.
March was a productive month.
One of the most essential parts when trying to get organizational buy-in for a design system initiative is articulating the benefits it will bring to the business.
Modular flows that can be shared and reused across teams
This is a collection of books that have had a profound impact on my professional career growing and managing remote UX design teams.