Diagnosing the causes of slow design teams with low-quality output involves a comprehensive understanding of various factors that can hinder team performance.
It is one the most oversimplified and harder to track metrics.
Before getting into tools, get clear on the goal of your research.
No one can be right all the time. Scientists, engineers, architects, school teachers, judges, can all be wrong. Designers are wrong a lot, too. You'll often realize it because a colleague or a customer pointed it out. Being wrong is difficult because your brain has to deal with
In just a couple of hours I had a working Chrome extension published in Github.
The ability to quickly annotate and share screenshots is almost a hard requirement for designers, especially when working async. Over the years I've tried a bunch of tools to do just that. The more useful a tool is, the more excited I get about telling everyone about it.
Chrome shortcuts I use all the time and I wish they came set by default.
Hint: it's not just a word your PM likes to use to sound smart.
Sharing battlefield scars in the hopes that it will help other designers avoid the same mistakes.
Writing is often underestimated as a tool for thinking through problems. Writing is not just the primary form of communication online. It's an essential instrument for clear and coherent thought. When you write, you uncover the gaps in our logic. Finding the right words to express our ideas